Sorry -- been trying to update, but my internet has been horrendous.
Comcast "claims" that they will fix it by the end of the week.
Stay tuned.
Tuesday, April 24, 2007
Monday, April 16, 2007
Welcome Back!
Well that was a fun break. I don't have a whole lot to say about it, but here's what you missed.
-- Still looking for "the job." Shnikes.
-- I don't want to eat another egg for AT LEAST another week.
And in an interesting twist, I thought of a GREAT example of innovation within a game: X-Men for the Sega Genesis. This game doesn't really perk up ears when you mention it, but it's easily the first (and one of the few) games to break the 4th wall.
At the end of the level "Mojo's Crunch," Professor X appears with a time limit and tells you to "reset the machine." Normally, this would mean hitting a switch in the game, but in reality, you need to hit the RESET button on the Genesis itself in order to progress! After hitting the reset button, the screen does some Matrix-esque binary, and then continues to the final level. Genius!
Some other great examples of breaking the 4th wall:
--Eternal Darkness: Should the "Sanity Meter" drop below a certain point, the game will start creating images that confuse the player, such as a "fly on the screen," or it will even pretend to delete all your save files. Easily my favorite, as it is cruel to the player :-)
-- Metal Gear: A character names "Psycho Mantis" reads the save files from your memory card! When you fight him, he says things like "I can read your mind...I see that you like Castlevania!" and also checks how many times you've saved and fights accordingly. Also, at one point, he yells "Blackout!" and makes the TV look like someone hit the TV/VCR button to change inputs. Very clever.
Seriously, why can't there be more games that do this?
-- Still looking for "the job." Shnikes.
-- I don't want to eat another egg for AT LEAST another week.
And in an interesting twist, I thought of a GREAT example of innovation within a game: X-Men for the Sega Genesis. This game doesn't really perk up ears when you mention it, but it's easily the first (and one of the few) games to break the 4th wall.
At the end of the level "Mojo's Crunch," Professor X appears with a time limit and tells you to "reset the machine." Normally, this would mean hitting a switch in the game, but in reality, you need to hit the RESET button on the Genesis itself in order to progress! After hitting the reset button, the screen does some Matrix-esque binary, and then continues to the final level. Genius!
Some other great examples of breaking the 4th wall:
--Eternal Darkness: Should the "Sanity Meter" drop below a certain point, the game will start creating images that confuse the player, such as a "fly on the screen," or it will even pretend to delete all your save files. Easily my favorite, as it is cruel to the player :-)
-- Metal Gear: A character names "Psycho Mantis" reads the save files from your memory card! When you fight him, he says things like "I can read your mind...I see that you like Castlevania!" and also checks how many times you've saved and fights accordingly. Also, at one point, he yells "Blackout!" and makes the TV look like someone hit the TV/VCR button to change inputs. Very clever.
Seriously, why can't there be more games that do this?
Monday, April 2, 2007
Hiatus
Sorry, but with Passover right around the corner, we're going to be on hiatus here.
FOR TWO WEEKS.
Sorry about that, but look for things to get back in the groove around April 15th.
FOR TWO WEEKS.
Sorry about that, but look for things to get back in the groove around April 15th.
Tuesday, March 27, 2007
Updates all around
So, here's what's going on right now:
-- My master plan of getting "The Job" hasn't been going well. At all. I finished that project for How Machines Work back in Feb., but they haven't posted the game anywhere for me to show off. I applied for something else in Lincolnwood, but who knows, right?
-- Speaking of the moneys, I'm actually making quite a bit of it this week. A couple hundred dollars here, a few hundred there...it adds up. This makes it so much easier to be a bum. Really.
-- And speaking of being a bum, I just got through Castlevania. Again. And now I can play the whole damned game as Richter (someone save me the trouble, and tell me if it makes a difference?). Talk about replay value.
-- Also, I've really been flexing my "Fantasy Sports" muscles lately. Yay for exposure.
-- As a consequence of my newfound wealth, I actually have a bit of work to do. So, from the looks of things, the posts this week might be a little scarce. Sorry.
-- My master plan of getting "The Job" hasn't been going well. At all. I finished that project for How Machines Work back in Feb., but they haven't posted the game anywhere for me to show off. I applied for something else in Lincolnwood, but who knows, right?
-- Speaking of the moneys, I'm actually making quite a bit of it this week. A couple hundred dollars here, a few hundred there...it adds up. This makes it so much easier to be a bum. Really.
-- And speaking of being a bum, I just got through Castlevania. Again. And now I can play the whole damned game as Richter (someone save me the trouble, and tell me if it makes a difference?). Talk about replay value.
-- Also, I've really been flexing my "Fantasy Sports" muscles lately. Yay for exposure.
-- As a consequence of my newfound wealth, I actually have a bit of work to do. So, from the looks of things, the posts this week might be a little scarce. Sorry.
Monday, March 26, 2007
"The Same Could Be Said of All Relgions...but Enough Talk -- Have At You!"
Still working on Castlevania. I had expected to be writing a post right now saying how shitty it was that the game ended so early...etc. I got the "bad ending" the day after I started the game. As soon as I saw the credits (which, might I add, cannot be skipped), I was like, "WHAT!?"
Thankfully, after a little more exploration on my part, I found that contrary to what I had expected, the game was only about half done. I'm starting to see what little things in the game made it so famous.
First of all, there's the inverted castle idea. I think that's BRILLIANT. Think about it -- you have limited disc space, and only room for so many sprites and levels...how do you make the game longer? I KNOW! TURN THE ENTIRE DAMNED CASTLE UPSIDE DOWN!
Seriously!
After beating the castle one way, you have to beat it upside down (which creates different areas and a whole lot more jumping) with much harder enemies. What a great idea!
Next, they really got to work with the "Familiars." Basically, these are dudes that fly around you and have special abilities (the Skull latches on to people and makes them explode, the Fairy can use items for you...etc). The ability to level them up, in addition to discovering them, really adds a level of depth.
Finally, there are things in the game where the purpose is JUST TO SCREW WITH YOU. That's it. There's one room that has a confession boot: if you sit in the chair, the ghost of a priest will come in, close the cloth on the door, and stab you with a series of spears. If you sit in the priests' chair, a female ghost will come in and complain to you.
Genius.
I've explored about 120% of the castle, and I still haven't even played through it as Richter yet. Hooray for replay value!
Thankfully, after a little more exploration on my part, I found that contrary to what I had expected, the game was only about half done. I'm starting to see what little things in the game made it so famous.
First of all, there's the inverted castle idea. I think that's BRILLIANT. Think about it -- you have limited disc space, and only room for so many sprites and levels...how do you make the game longer? I KNOW! TURN THE ENTIRE DAMNED CASTLE UPSIDE DOWN!
Seriously!
After beating the castle one way, you have to beat it upside down (which creates different areas and a whole lot more jumping) with much harder enemies. What a great idea!
Next, they really got to work with the "Familiars." Basically, these are dudes that fly around you and have special abilities (the Skull latches on to people and makes them explode, the Fairy can use items for you...etc). The ability to level them up, in addition to discovering them, really adds a level of depth.
Finally, there are things in the game where the purpose is JUST TO SCREW WITH YOU. That's it. There's one room that has a confession boot: if you sit in the chair, the ghost of a priest will come in, close the cloth on the door, and stab you with a series of spears. If you sit in the priests' chair, a female ghost will come in and complain to you.
Genius.
I've explored about 120% of the castle, and I still haven't even played through it as Richter yet. Hooray for replay value!
Thursday, March 22, 2007
Neglect
I've been a bit neglectful as of late...it's not that I can't hit my own self-imposed deadlines -- it's that something ALWAYS comes up.
Don't take it personally, but if there's a Woot-Off, all of you out there in TV land are second fiddle (although in retrospect, why bother? The Woot-Off has been subpar thus far).
Started chipping away at Castlevania today. Again, I'm not really seeing the "ZOMG" factor here. I guess I really just need to put it in perspective: this game came before all the ones I've played that are based on it. So I guess it is pretty "revolutionary" for its time.
But I'm still not shitting my pants over it. The voice acting is laughable ("Have at you!"), and can't be skipped. There are only so many times that you're willing to hear Alucard say "........." followed by butchered dialogue. ("I am Alucard, and I am a toolbox.")
Also, the save system is very very cruel. I hate getting locked in a room and knowing that I'm going to die. AND THERE'S NOTHING I CAN DO, because it takes 3 seconds to use a healing item. At that point, I'm already dead! Can't save before, because the last save point was 15 minutes ago. And besides, if I go back to that point, I don't "get" anything. I just have to fight through the same monsters again, the very same ones that wrecked me so far. I also don't see the point of upgrading your shield. It blocks projectiles. They all do. But any normal attack sends you on your ass -- regardless of how good the shield is.
And while I'm ranting, why do I have to do the crazy-ass combination for each spell? I'm only going to use two -- the one that gives me everyone's life, and the one that lets me shoot fireballs. That's it. Why can't I assign those to a button on the controller? Maybe if I used the right thumbstick or something? Maybe if I CLICK the thumbstick. SOMEthing. Trying to do a dyslexic fireball motion in the heat of battle doesn't work for me.
Still, it has some solid points. I can tell already that this is a LONG game. That's good. Also, the "re-exploration" factor isn't my favorite thing, but at least it's proof that you've progressed at some point.
More on this later.
Don't take it personally, but if there's a Woot-Off, all of you out there in TV land are second fiddle (although in retrospect, why bother? The Woot-Off has been subpar thus far).
Started chipping away at Castlevania today. Again, I'm not really seeing the "ZOMG" factor here. I guess I really just need to put it in perspective: this game came before all the ones I've played that are based on it. So I guess it is pretty "revolutionary" for its time.
But I'm still not shitting my pants over it. The voice acting is laughable ("Have at you!"), and can't be skipped. There are only so many times that you're willing to hear Alucard say "........." followed by butchered dialogue. ("I am Alucard, and I am a toolbox.")
Also, the save system is very very cruel. I hate getting locked in a room and knowing that I'm going to die. AND THERE'S NOTHING I CAN DO, because it takes 3 seconds to use a healing item. At that point, I'm already dead! Can't save before, because the last save point was 15 minutes ago. And besides, if I go back to that point, I don't "get" anything. I just have to fight through the same monsters again, the very same ones that wrecked me so far. I also don't see the point of upgrading your shield. It blocks projectiles. They all do. But any normal attack sends you on your ass -- regardless of how good the shield is.
And while I'm ranting, why do I have to do the crazy-ass combination for each spell? I'm only going to use two -- the one that gives me everyone's life, and the one that lets me shoot fireballs. That's it. Why can't I assign those to a button on the controller? Maybe if I used the right thumbstick or something? Maybe if I CLICK the thumbstick. SOMEthing. Trying to do a dyslexic fireball motion in the heat of battle doesn't work for me.
Still, it has some solid points. I can tell already that this is a LONG game. That's good. Also, the "re-exploration" factor isn't my favorite thing, but at least it's proof that you've progressed at some point.
Wednesday, March 21, 2007
Woot! Castlevania!
So, I'm going to make this quick because there is a Woot-Off! going on.
Basically, Castlevania: Symphony of the Night hit XBOX Live today. I will confess, I never really played the game. Now, it's not like I'm entirely new to Castlevania (I played through Aria/Dawn of Sorrow), but apparently SotN is quite the classic.
And I've never played it.
That having been said, I downloaded the XBL demo today (which grants 15 minutes of gameplay sans saves, leveling past level 5, and, of course, without being able to get achievements) and gave it a whirl.
It's nothing special, as far as I can tell.
It's just another Castlevania, just like Dawn/Aria/Harmony...etc. Sidescroll and attack shit. Whoop de doo.
But that doesn't mean it isn't good.
I'll have more on this later, when I know.
Basically, Castlevania: Symphony of the Night hit XBOX Live today. I will confess, I never really played the game. Now, it's not like I'm entirely new to Castlevania (I played through Aria/Dawn of Sorrow), but apparently SotN is quite the classic.
And I've never played it.
That having been said, I downloaded the XBL demo today (which grants 15 minutes of gameplay sans saves, leveling past level 5, and, of course, without being able to get achievements) and gave it a whirl.
It's nothing special, as far as I can tell.
It's just another Castlevania, just like Dawn/Aria/Harmony...etc. Sidescroll and attack shit. Whoop de doo.
But that doesn't mean it isn't good.
I'll have more on this later, when I know.
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