Grand Theft Auto is probably the bane of Jack Thompson's existance (or perhaps his lifeblood...I'm not sure yet), as it promotes all the things that are bad about society. Let's see how Rockstar/TakeTwo created the monstrosity that we all play today:
Grand Theft Auto (PC, PS1, 1997/1998)
Some noteable changes to gaming (other than the ability to break the law), were the fact that this game was open-ended (you decide what to do next), and that there was no "lives" system -- if you died, you had to have the cash to survive. If you didn't, THEN it was game over. This was also the beginning of the "holy shit that car goes fast, too bad as soon as I touch something with it, it explodes and kills me" phase in GTA.
Grand Theft Auto 2 (PC, PS1, Dreamcast, 1999)
In a "less-than-bold" move, TakeTwo decided to add a storyline that was shaped as you went along. The introduction of the three gangs, in addition to the street-cred that went with the missions, added a strategic element as to which missions you were going to do, and which would put you on a gang's shit list.
In addition to slightly improved graphics (ooh! lighting!), GTA 2 also added on to the level of violence, complete with the addition of Molotov Cocktails, greater police involvement, and even more violence.
A noticeable problem was the lack of swimming. This guy can take having a bomb strapped to him, can eat bullets, and can shoot up cars like it's nothing, but one trip to the water and he's dead!? Other continued gripes were the usual "absurdly fast vehicle = death" problems.
Grand Theft Auto III (PS2, PC, XBOX, 2001)
As usual, as soon as the good lawmakers of the world found out you could kill cops, this game got more press than Jesus (which is strange, because both GTA and Jesus had been around for a while. Makes you wonder what 3D would do for the Old Testament, eh?).
Even with all these changes and advancements...for some reason, you still can't swim! It took them all the way through San Andreas to fix that!
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